Navigation
API > API/Plugins > API/Plugins/Composite
Applies a blur to the layer input. Currently supports Gaussian blur with independent X and Y radius controls.
| Name | UCompositePassBlur |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Passes/CompositePassBlur.h |
| Include Path | #include "Passes/CompositePassBlur.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Blur"))
class UCompositePassBlur : public UCompositePassBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositePassBase → UCompositePassBlur
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositePassBlur
(
const FObjectInitializer& ObjectInitializer |
Constructor | Passes/CompositePassBlur.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UCompositePassBlur() |
Destructor | Passes/CompositePassBlur.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlphaOnly | bool | Only blur the alpha channel, leaving RGB unchanged. | Passes/CompositePassBlur.h |
|
| Method | ECompositePassBlurMethod | Blur pass method. | Passes/CompositePassBlur.h |
|
| RadiusXY | FIntPoint | Blur radius in pixels (X = horizontal, Y = vertical). | Passes/CompositePassBlur.h |
|
Functions
Public
Public Virtual
Overridden from UCompositePassBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetIsActive () |
Returns true if the pass should participate in rendering this frame. | Passes/CompositePassBlur.h | |
virtual FCompositeCorePassProxy * GetProxy
(
const UE::CompositeCore::FPassInputDecl& InputDecl, |
Override to return a render-thread proxy for this pass. | Passes/CompositePassBlur.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Passes/CompositePassBlur.h |