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Layer that runs sub-passes on the output of previous layers without merging an additional input. Useful for inserting transforms or color operations between merged layers.
| Name | UCompositeLayerProcessing |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Layers/CompositeLayerProcessing.h |
| Include Path | #include "Layers/CompositeLayerProcessing.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Processing"))
class UCompositeLayerProcessing : public UCompositeLayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositePassBase → UCompositeLayerBase → UCompositeLayerProcessing
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeLayerProcessing
(
const FObjectInitializer& ObjectInitializer |
Constructor. | Layers/CompositeLayerProcessing.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UCompositeLayerProcessing() |
Destructor. | Layers/CompositeLayerProcessing.h |
Functions
Public
Public Virtual
Overridden from UCompositePassBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCompositeCorePassProxy * GetProxy
(
const UE::CompositeCore::FPassInputDecl& InputDecl, |
Getter function to override, returning pass layer proxies to be passed to the render thread. | Layers/CompositeLayerProcessing.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Layers/CompositeLayerProcessing.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Layers/CompositeLayerProcessing.h |