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Layer that fetches scene color from the main render during post-processing after tonemap. Preferable (for performance and rendering systems) to use the main render instead of additional scene captures.
| Name | UCompositeLayerMainRender |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Layers/CompositeLayerMainRender.h |
| Include Path | #include "Layers/CompositeLayerMainRender.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Main Render"))
class UCompositeLayerMainRender : public UCompositeLayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositePassBase → UCompositeLayerBase → UCompositeLayerMainRender
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeLayerMainRender
(
const FObjectInitializer& ObjectInitializer |
Constructor. | Layers/CompositeLayerMainRender.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UCompositeLayerMainRender() |
Destructor. | Layers/CompositeLayerMainRender.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUltimatteBlend | bool | When enabled, blending with the layer beneath is performed in sRGB display color space rather than linear. | Layers/CompositeLayerMainRender.h |
|
Functions
Public
Public Virtual
Overridden from UCompositePassBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCompositeCorePassProxy * GetProxy
(
const UE::CompositeCore::FPassInputDecl& InputDecl, |
Getter function to override, returning pass layer proxies to be passed to the render thread. | Layers/CompositeLayerMainRender.h |