| bEnableColorGrading |
bool |
Hidden in scene capture. |
Passes/CompositePassColorGrading.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Composite"
|
| bInputIsPremultiplied |
bool |
Set true when the input texture stores premultiplied alpha (RGB already scaled by A). |
Passes/CompositePassColorGrading.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Composite"
|
| ColorGradingSettings |
FColorGradingSettings |
Color grading settings. |
Passes/CompositePassColorGrading.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Composite"
- Meta=(ShowOnlyInnerProperties)
|
| TemperatureSettings |
FCompositeTemperatureSettings |
Color temperature settings. |
Passes/CompositePassColorGrading.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Composite"
- Meta=(DisplayName="Temperature")
|