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Describes the intent of a rendering state change propagated to layers.
| Name | ECompositeStateChangeType |
| Type | enum |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Layers/CompositeLayerBase.h |
| Include Path | #include "Layers/CompositeLayerBase.h" |
Syntax
enum ECompositeStateChangeType
{
Activate,
Deactivate,
Release,
}
Values
| Name | Remarks |
|---|---|
| Activate | Show meshes, register primitives (activate rendering). |
| Deactivate | Hide meshes, unregister primitives (deactivate rendering). |
| Release | Restore mesh visibility, unregister primitives (removal/destruction cleanup). |