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API > API/Plugins > API/Plugins/CommonUI
References
| Module | CommonUI |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUITypes.h |
| Include | #include "CommonUITypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FCommonInputTypeInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bActionRequiresHold | Enables hold time if true | |
| float | HoldRollbackTime | Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0. | |
| float | HoldTime | The hold time in seconds | |
| FSlateBrush | OverrideBrush | Override the brush specified by the Key Display Data | |
| EInputActionState | OverrrideState | EInputActionState::Enabled means that the state isn't overriden and the games dynamic control will work |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FKey | GetKey () |
Get the input type key bound to this input type, with a potential override | |
| void | Get the input type key bound to this input type, with a potential override |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FCommonInputTypeInfo& Other |
||
| bool | operator==
(
const FCommonInputTypeInfo& Other |