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API > API/Plugins > API/Plugins/ColorGradingEditor > API/Plugins/ColorGradingEditor/SColorGradingPanel
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Editor/ColorGrading/Source/ColorGradingEditor/Public/SColorGradingPanel.h |
| Include Path | #include "SColorGradingPanel.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SColorGradingPanel >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SColorGradingPanel::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SColorGradingPanel.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SColorGradingPanel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & ActorFilter
(
FColorGradingActorFilter InArg |
Function which, if it returns false when passed an actor, filters it and its sub-entries out of the color grading item list | SColorGradingPanel.h | |
WidgetArgsType & IsInDrawer
(
bool InArg |
Indicates whether this widget is in a drawer or docked in a tab | SColorGradingPanel.h | |
WidgetArgsType & OnDocked
(
const FSimpleDelegate& InDelegate |
Event invoked when the user presses the dock button | SColorGradingPanel.h | |
WidgetArgsType & OverrideWorld
(
const TAttribute< UWorld* >& InAttribute |
The world in which to search for actors to display for editing. | SColorGradingPanel.h | |
WidgetArgsType & SelectionInterface
(
TSharedPtr< IObjectMixerSelectionInterface > InArg |
Optional interface which, if provided, will determine how objects selected in this panel will be synchronized with the rest of the editor | SColorGradingPanel.h |