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FTransform |
ActorTransform |
Last actor item transform, used to trigger an update if changed |
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TArray< TWeakObjectPtr< UMaterialInterface > > |
BakedMaterials |
Actual baked materials for the current actor item |
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TObjectPtr< UDynamicMesh > |
BakedMesh |
Actual baked mesh for the current actor item, dynamic because it's easier for merging them together and avoid conversions again |
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bool |
bRootItem |
Item is root cloner actor |
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TSet< TWeakObjectPtr< AActor > > |
ChildrenActors |
Children attached to this actor, order is not important here as they are combined into one |
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TWeakObjectPtr< AActor > |
ItemActor |
Current cloner attached actor represented by this item |
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ECEClonerAttachmentStatus |
MeshStatus |
Status of the baked mesh, does it needs to be updated |
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TWeakObjectPtr< AActor > |
ParentActor |
Parent of this item actor or null if below cloner |
 |
ECEClonerAttachmentStatus |
Status |
Status of this attachment item |