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API > API/Plugins > API/Plugins/ClonerEffector > API/Plugins/ClonerEffector/Effector > API/Plugins/ClonerEffector/Effector/ACEEffectorActor
- AActor::Destroyed()
- ACEEffectorActor::Destroyed()
References
| Module | ClonerEffector |
| Header | /Engine/Plugins/Experimental/ClonerEffector/Source/ClonerEffector/Public/Effector/CEEffectorActor.h |
| Include | #include "Effector/CEEffectorActor.h" |
| Source | /Engine/Plugins/Experimental/ClonerEffector/Source/ClonerEffector/Private/Effector/CEEffectorActor.cpp |
virtual void Destroyed()
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending