Navigation
API > API/Plugins > API/Plugins/CinematicPrestreamingEditor > API/Plugins/CinematicPrestreamingEditor/UCinePrestreamingRecorderSetting
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Settings", Meta=(ContentDir))
FDirectoryPath PackageDirectory
Remarks
Specifies which directory the generated assets be placed in. Assumed to be relative to the root folder, ie it should start with /Game/ etc. Can contain MRQ format strings such as {shot_name} which will be resolved.