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API > API/Plugins > API/Plugins/CinematicPrestreamingEditor > API/Plugins/CinematicPrestreamingEditor/UCinePrestreamingRecorderSetting
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Settings", Meta&61;&40;ContentDir&41;&41;
FDirectoryPath PackageDirectory
Remarks
Specifies which directory the generated assets be placed in. Assumed to be relative to the root folder, ie it should start with /Game/ etc. Can contain MRQ format strings such as {shot_name} which will be resolved.