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API > API/Plugins > API/Plugins/CineAssemblyToolsEditor > API/Plugins/CineAssemblyToolsEditor/UCineAssemblyEditorFunctionLibra-
Description
Sets the AssetName of the Associated Asset descriptor matching the AssetID in the Assembly. Note: Operation will fail if descriptor's asset has already been created.
| Name | SetAssemblyAssociatedAssetName |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/CineAssemblyEditorFunctionLibrary.h |
| Include Path | #include "CineAssemblyEditorFunctionLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Private/CineAssemblyEditorFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Cine Assembly Tools",
DisplayName="Set Associated Asset Name", Meta=(ScriptMethod="SetAssociatedAssetName"))
static void SetAssemblyAssociatedAssetName
(
UCineAssembly * Assembly,
FGuid AssetID,
const FString & NewAssetName
)