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When opening a level, these options tell us how to handle unsaved changes in the currently open level
| Name | FCineAssemblyLevelSaveOptions |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/CineAssemblyEditorFunctionLibrary.h |
| Include Path | #include "CineAssemblyEditorFunctionLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FCineAssemblyLevelSaveOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPromptForUnsavedChanges | bool | Whether the user should be prompted before saving the current level | CineAssemblyEditorFunctionLibrary.h |
|
| bSaveCurrentLevel | bool | Whether the currently open level should be saved before opening a different level | CineAssemblyEditorFunctionLibrary.h |
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