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Defines an additional asset that should be created alongside an assembly. These definitions are configured by the Schema.
| Name | FAssemblyAssociatedAssetDesc |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyTools/Public/CineAssembly.h |
| Include Path | #include "CineAssembly.h" |
Syntax
USTRUCT (BlueprintType )
struct FAssemblyAssociatedAssetDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetClass | TSoftClassPtr< UObject > | The class of asset to create | CineAssembly.h |
|
| AssetID | FGuid | Stable identifier for this definition | CineAssembly.h |
|
| AssetName | FTemplateString | The template name for the associated asset | CineAssembly.h |
|
| bShouldCreate | bool | If true, the CineAssembly factory will create an asset for this descriptor. | CineAssembly.h |
|
| CreatedAsset | TSoftObjectPtr< UObject > | Reference to the asset created from this definition (populated after the asset is created) | CineAssembly.h |
|
| Label | FName | Semantic label for identifying this associated asset | CineAssembly.h |
|
| RelativePath | FTemplateString | The path relative to the assembly root where this asset should be created | CineAssembly.h |
|
| TemplateAsset | TSoftObjectPtr< UObject > | Template asset that will be duplicated when creating an asset for this descriptor. | CineAssembly.h |
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