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| Name | FFloatRangeColumn |
| Type | struct |
| Header File | /Engine/Plugins/Chooser/Source/Chooser/Public/FloatRangeColumn.h |
| Include Path | #include "FloatRangeColumn.h" |
Syntax
USTRUCT (DisplayName="Float Range",
Meta=(Category="Filter", ToolTip="A column which filters rows if an input value is not within the range specified for the row."))
struct FFloatRangeColumn : public FChooserColumnBase
Inheritance Hierarchy
- FChooserColumnBase → FFloatRangeColumn
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFloatRangeColumn() |
FloatRangeColumn.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWrapInput | bool | Wrap input, and comparisons for numbers such as angles which. | FloatRangeColumn.h |
|
| DefaultRowValue | FChooserFloatRangeRowData | FloatRangeColumn.h |
|
|
| InputValue | FInstancedStruct | FloatRangeColumn.h |
|
|
| MaxValue | double | Maximum value (for WrapInput) | FloatRangeColumn.h |
|
| MinValue | double | Minimum value (for WrapInput) | FloatRangeColumn.h |
|
| RowValues | TArray< FChooserFloatRangeRowData > | Array of results (cells for this column for each row in the table) should match the length of the Results array | FloatRangeColumn.h | |
| TestValue | double | FloatRangeColumn.h |
Functions
Public
Public Virtual
Overridden from FChooserColumnBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddToDetails
(
FInstancedPropertyBag& PropertyBag, |
FloatRangeColumn.h | ||
virtual void CopyRow
(
FChooserColumnBase& SourceColumn, |
FloatRangeColumn.h | ||
virtual void DeleteRows
(
TArrayView< int > RowIndices |
FloatRangeColumn.h | ||
virtual bool EditorTestFilter
(
int32 RowIndex |
FloatRangeColumn.h | ||
virtual void Filter
(
FChooserEvaluationContext& Context, |
FloatRangeColumn.h | ||
virtual UScriptStruct * GetInputBaseType() |
FloatRangeColumn.h | ||
virtual const UScriptStruct * GetInputType() |
FloatRangeColumn.h | ||
virtual FChooserParameterBase * GetInputValue() |
FloatRangeColumn.h | ||
virtual FInstancedStruct * GetInputValuePtr() |
FloatRangeColumn.h | ||
virtual void InsertRows
(
int Index, |
FloatRangeColumn.h | ||
virtual void MoveRow
(
int SourceRowIndex, |
FloatRangeColumn.h | ||
virtual void PostLoad() |
FloatRangeColumn.h | ||
virtual FName RowValuesPropertyName() |
FloatRangeColumn.h | ||
virtual void SetFromDetails
(
FInstancedPropertyBag& PropertyBag, |
FloatRangeColumn.h | ||
virtual void SetInputType
(
const UScriptStruct* Type |
FloatRangeColumn.h | ||
virtual void SetNumRows
(
int32 NumRows |
FloatRangeColumn.h | ||
virtual void SetTestValue
(
TArrayView< const uint8 > Value |
FloatRangeColumn.h |