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Special context entry for mult-struct output keeps copies of a context struct for each returned result object
| Name | FChooserEvaluationOutputArray |
| Type | struct |
| Header File | /Engine/Plugins/Chooser/Source/Chooser/Public/IObjectChooser.h |
| Include Path | #include "IObjectChooser.h" |
Syntax
USTRUCT ()
struct FChooserEvaluationOutputArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IObjectChooser.h | |||
FChooserEvaluationOutputArray
(
uint32 InSourceParamIndex |
IObjectChooser.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputValues | TArray< FInstancedStruct > | IObjectChooser.h | ||
| SourceParamIndex | uint32 | IObjectChooser.h |