Navigation API > API/Plugins > API/Plugins/Chooser Name FAssetChooser Type struct Header File /Engine/Plugins/Chooser/Source/Chooser/Public/ObjectChooser_Asset.h Include Path #include "ObjectChooser_Asset.h" Syntax USTRUCT (DisplayName="Asset", Meta=(ResultType="Object", Category="Basic", ToolTip="A hard reference to a specific asset")) struct FAssetChooser : public FObjectChooserBase Copy full snippetUSTRUCT (DisplayName="Asset", Meta=(ResultType="Object", Category="Basic", ToolTip="A hard reference to a specific asset")) struct FAssetChooser : public FObjectChooserBase Inheritance Hierarchy FObjectChooserBase → FAssetChooser Variables Public Name Type Remarks Include Path Unreal Specifiers Asset TObjectPtr< UObject > ObjectChooser_Asset.h EditAnywhere Category="Parameters" Meta=(GetAssetFilter="ResultAssetFilter") Functions