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API > API/Plugins > API/Plugins/ChaosVD > API/Plugins/ChaosVD/FChaosVDTraceManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ConnectToLiveSession_Direct
(
uint16& OutSessionPort, |
Trace/ChaosVDTraceManager.h | ||
FString ConnectToLiveSession_Direct
(
FGuid RemoteSessionID, |
Opens up a direct trace stream and waits for data | Trace/ChaosVDTraceManager.h |
ConnectToLiveSession_Direct(uint16 &, const TSharedPtr< FChaosVDRecording > &)
| Name | ConnectToLiveSession_Direct |
| Type | function |
| Header File | /Engine/Plugins/ChaosVD/Source/ChaosVD/Public/Trace/ChaosVDTraceManager.h |
| Include Path | #include "Trace/ChaosVDTraceManager.h" |
FString ConnectToLiveSession_Direct
(
uint16 & OutSessionPort,
const TSharedPtr < FChaosVDRecording > & ExistingRecordingPtr
)
ConnectToLiveSession_Direct(FGuid, uint16 &, const TSharedPtr< FChaosVDRecording > &)
Description
Opens up a direct trace stream and waits for data
| Name | ConnectToLiveSession_Direct |
| Type | function |
| Header File | /Engine/Plugins/ChaosVD/Source/ChaosVD/Public/Trace/ChaosVDTraceManager.h |
| Include Path | #include "Trace/ChaosVDTraceManager.h" |
FString ConnectToLiveSession_Direct
(
FGuid RemoteSessionID,
uint16 & OutSessionPort,
const TSharedPtr < FChaosVDRecording > & ExistingRecordingPtr
)
Session Name
Parameters
| Name | Remarks |
|---|---|
| RemoteSessionID | Session ID to which we want to connect to |
| OutSessionPort | Number of the port we open for this session |
| ExistingRecordingPtr | Ptr to an existing recording instance to append the new CVD data to, if any |