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API > API/Plugins > API/Plugins/ChaosOutfitAssetEngine > API/Plugins/ChaosOutfitAssetEngine/UChaosOutfitAsset
Builder utility struct, nested struct of UChaosOutfitAsset. Converts merged FSkeletalMeshLODRenderData into FSkeletalMeshLODModel, applying platform-specific bone influence conforming. This is the reverse of BuildFromLODModel().
| Name | FBuilder |
| Type | struct |
| Header File | /Engine/Plugins/ChaosOutfitAsset/Source/ChaosOutfitAssetEngine/Private/ChaosOutfitAsset/OutfitAssetBuilder.h |
| Include Path | #include "ChaosOutfitAsset/OutfitAssetBuilder.h" |
Syntax
struct FBuilder
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BuildLod
(
FSkeletalMeshLODModel& OutLODModel, |
Convert one LOD of merged render data into an FSkeletalMeshLODModel for the specified target platform. | ChaosOutfitAsset/OutfitAssetBuilder.h |