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API > API/Plugins > API/Plugins/ChaosMover > API/Plugins/ChaosMover/UChaosMoverSimulation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void QueueLayeredMove_Internal
(
TSharedPtr< FLayeredMoveBase > LayeredMove, |
Queue a Layered Move to take place at the end of this frame or start of the next subtick - whichever happens first. | ChaosMover/ChaosMoverSimulation.h | |
void QueueLayeredMove_Internal
(
const FScheduledLayeredMove& ScheduledLayeredMove, |
Queue a scheduled layered move. | ChaosMover/ChaosMoverSimulation.h |
QueueLayeredMove_Internal(TSharedPtr< FLayeredMoveBase >, bool)
Description
Queue a Layered Move to take place at the end of this frame or start of the next subtick - whichever happens first.
| Name | QueueLayeredMove_Internal |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulation.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulation.h" |
| Source | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Private/ChaosMoverSimulation.cpp |
void QueueLayeredMove_Internal
(
TSharedPtr < FLayeredMoveBase > LayeredMove,
bool bShouldRollBack
)
QueueLayeredMove_Internal(const FScheduledLayeredMove &, bool)
Description
Queue a scheduled layered move.
| Name | QueueLayeredMove_Internal |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulation.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulation.h" |
| Source | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Private/ChaosMoverSimulation.cpp |
void QueueLayeredMove_Internal
(
const FScheduledLayeredMove & ScheduledLayeredMove,
bool bShouldRollBack
)