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API > API/Plugins > API/Plugins/ChaosMover > API/Plugins/ChaosMover/UChaosMoverBackendComponent
Description
Transfers the given layered moves to the (networked) simulation input. This is used in the input producing case.
| Name | InjectLayeredMovesIntoInput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Backends/ChaosMoverBackend.h |
| Include Path | #include "ChaosMover/Backends/ChaosMoverBackend.h" |
| Source | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Private/Backends/ChaosMoverBackend.cpp |
void InjectLayeredMovesIntoInput
(
UE::ChaosMover::FSimulationInputData & OutInputData,
const TArray < FScheduledLayeredMove > & Moves
)