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UChaosCharacterAirExecutor: a concrete UChaosMoveExecutorBase that applies air physics to the character's sync state each simulation tick.
Implements IChaosCharacterMovementModeInterface and IChaosCharacterConstraintMovementModeInterface so that it works correctly when used inside a UChaosCompositeMovementMode (which delegates interface resolution to the executor via CollectSimulationInterfaces). The constraint is enabled with RadialForceLimit = 0 so it provides only upright swing torque, not positional driving force velocity-based movement is applied via SetV each post-simulation tick.
| Name | UChaosCharacterAirExecutor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h |
| Include Path | #include "ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosCharacterAirExecutor :
public UChaosMoveExecutorBase ,
public IChaosCharacterMovementModeInterface ,
public IChaosCharacterConstraintMovementModeInterface ,
public IChaosPreSimulationTickInterface ,
public IChaosPostSimulationTickInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UChaosMoveExecutorBase → UChaosCharacterAirExecutor
Implements Interfaces
- IChaosCharacterConstraintMovementModeInterface
- IChaosCharacterMovementModeInterface
- IChaosPostSimulationTickInterface
- IChaosPreSimulationTickInterface
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldCharacterRemainUpright | bool | Controls whether the character capsule is forced to remain upright. | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h |
|
| QueryRadiusOverride | TOptional< float > | Optional override for the ground query radius. If unset, derived from capsule radius. | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h |
|
| SwingTorqueLimit | float | Maximum torque the character can apply to remain upright. | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h |
|
| TargetHeightOverride | TOptional< float > | Optional override for target height (desired distance from capsule center to floor). | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccelerationOverride | TOptional< float > | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h | ||
| MaxSpeedOverride | TOptional< float > | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h | ||
| QueryRadius | float | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h | ||
| SharedSettingsWeakPtr | TWeakObjectPtr< const USharedChaosCharacterMovementSettings > | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h | ||
| TargetHeight | float | Resolved on the game thread in OnModeRegistered. | ChaosMover/Character/Executors/ChaosCharacterAirExecutor.h |