Navigation
API > API/Plugins > API/Plugins/ChaosMover
Structure for tracing some network physics info to CVD.
| Name | FNetworkPhysicsDebugData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT ()
struct FNetworkPhysicsDebugData : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FNetworkPhysicsDebugData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsLocallyControlled | bool | ChaosMover/ChaosMoverSimulationTypes.h |
|
|
| CurrentInputDecay | float | ChaosMover/ChaosMoverSimulationTypes.h |
|
|
| CurrentSimProxyInputDecayAtRuntime | float | ChaosMover/ChaosMoverSimulationTypes.h |
|
|
| ForwardPredictionTime | float | ChaosMover/ChaosMoverSimulationTypes.h |
|
|
| LatestReceivedStateFrame | int32 | ChaosMover/ChaosMoverSimulationTypes.h |
|
|
| NetworkPhysicsTickOffset | int32 | ChaosMover/ChaosMoverSimulationTypes.h |
|
|
| PhysicsReplicationMode | EPhysicsReplicationMode | ChaosMover/ChaosMoverSimulationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Set
(
const FAsyncNetworkPhysicsComponent* NetworkPhysicsComponent |
ChaosMover/ChaosMoverSimulationTypes.h |
Public Virtual
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone() |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual UScriptStruct * GetScriptStruct() |
ChaosMover/ChaosMoverSimulationTypes.h |