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API > API/Plugins > API/Plugins/ChaosMover > API/Plugins/ChaosMover/FMoverStateMachine
Description
Updates the cached snapshot of registered ULayeredMoveLogic objects. Call from the game thread before each simulation tick to keep the cache current with any dynamic re-registration.
| Name | SetRegisteredMoves |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverStateMachine.h |
| Include Path | #include "ChaosMover/ChaosMoverStateMachine.h" |
| Source | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Private/ChaosMoverStateMachine.cpp |
void SetRegisteredMoves
(
const TArray < TObjectPtr < ULayeredMoveLogic > > & Moves
)