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This instant movement effect is ChaosMover only and teleport to a location without any checks whatsoever, this is meant for debugging only.
| Name | FDebugTeleportToInstantMovementEffect |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT ()
struct FDebugTeleportToInstantMovementEffect : public FInstantMovementEffect
Inheritance Hierarchy
- FInstantMovementEffect → FDebugTeleportToInstantMovementEffect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugTeleportToInstantMovementEffect() |
ChaosMover/ChaosMoverSimulationTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDebugTeleportToInstantMovementEffect() |
ChaosMover/ChaosMoverSimulationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TeleportLocation | FVector | A component can be set to MAX_FLT to signify "keep that current component unchanged". | ChaosMover/ChaosMoverSimulationTypes.h | |
| TeleportRotation | FRotator | ChaosMover/ChaosMoverSimulationTypes.h |
Functions
Public
Public Virtual
Overridden from FInstantMovementEffect
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ApplyMovementEffect_Async
(
FApplyMovementEffectParams_Async& ApplyEffectParams, |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual FInstantMovementEffect * Clone() |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual UScriptStruct * GetScriptStruct() |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual void NetSerialize
(
FArchive& Ar |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual FString ToSimpleString() |
ChaosMover/ChaosMoverSimulationTypes.h |