| bShouldRollBack |
bool |
Whether this move should roll back or not We do not net serialize this value since any move received from the network should always be rolled back Only moves that were issued locally by the game thread should NOT roll back since resimulation does not run game thread logic again and will fail to generate them again |
ChaosMover/ChaosMoverSimulationTypes.h |
- VisibleAnywhere
- Category="Mover"
|
| ExecutionServerFrame |
int32 |
|
ChaosMover/ChaosMoverSimulationTypes.h |
- VisibleAnywhere
- Category=ChaosMover
|
| IssuanceServerFrame |
int32 |
|
ChaosMover/ChaosMoverSimulationTypes.h |
- VisibleAnywhere
- Category="Mover"
|
| Move |
TInstancedStruct< FLayeredMoveBase > |
|
ChaosMover/ChaosMoverSimulationTypes.h |
- VisibleAnywhere
- Category=ChaosMover
|
| UniqueID |
uint8 |
|
ChaosMover/ChaosMoverSimulationTypes.h |
- VisibleAnywhere
- Category=ChaosMover
|