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Add this struct to the character inputs to apply a requested move the character
| Name | FChaosMoverRequestedMoveInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/ChaosCharacterInputs.h |
| Include Path | #include "ChaosMover/Character/ChaosCharacterInputs.h" |
Syntax
USTRUCT (MinimalAPI, BlueprintType )
struct FChaosMoverRequestedMoveInputs : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FChaosMoverRequestedMoveInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceMaxSpeed | bool | ChaosMover/Character/ChaosCharacterInputs.h |
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| bUseAcceleration | bool | ChaosMover/Character/ChaosCharacterInputs.h |
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| RequestedVelocity | FVector | Requested velocity in cm/s. | ChaosMover/Character/ChaosCharacterInputs.h |
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