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Context passed by mutable reference to all IChaosPreSimulationTickInterface implementations during OnPreSimulationTick. Filled once per tick by the simulation; implementations perform mode-specific pre-simulation setup (floor sweeps, input processing, etc.) via the Simulation pointer.
| Name | FChaosMoverPreSimContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
struct FChaosMoverPreSimContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputData | const UE::ChaosMover::FSimulationInputData & | ChaosMover/ChaosMoverSimulationTypes.h | ||
| Simulation | UMoverSimulation * | ChaosMover/ChaosMoverSimulationTypes.h | ||
| TimeStep | FMoverTimeStep | ChaosMover/ChaosMoverSimulationTypes.h |