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Context passed by mutable reference to all IChaosPostSimulationTickInterface implementations during OnPostSimulationTick. Filled once per tick by the simulation; implementations read physics state and write results back to OutputData via the Simulation pointer.
The fallback velocity application is skipped whenever any interface was dispatched. Set bApplyFallbackVelocity = true if the implementation does not apply particle velocity itself and still wants the fallback to fire.
| Name | FChaosMoverPostSimContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
struct FChaosMoverPostSimContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyFallbackVelocity | bool | Set to true to request the simulation's fallback velocity application even when an IChaosPostSimulationTickInterface implementation was dispatched. | ChaosMover/ChaosMoverSimulationTypes.h | |
| OutputData | UE::ChaosMover::FSimulationOutputData & | ChaosMover/ChaosMoverSimulationTypes.h | ||
| Simulation | UMoverSimulation * | ChaosMover/ChaosMoverSimulationTypes.h | ||
| TimeStep | FMoverTimeStep | ChaosMover/ChaosMoverSimulationTypes.h |