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Add this struct to the character inputs to override the max speed and acceleration
| Name | FChaosMovementSettingsOverrides |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/ChaosCharacterInputs.h |
| Include Path | #include "ChaosMover/Character/ChaosCharacterInputs.h" |
Syntax
USTRUCT (MinimalAPI, BlueprintType )
struct FChaosMovementSettingsOverrides : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FChaosMovementSettingsOverrides
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccelerationOverride | float | Override max linear rate of acceleration for controlled input. | ChaosMover/Character/ChaosCharacterInputs.h |
|
| MaxSpeedOverride | float | Override maximum speed in the movement plane | ChaosMover/Character/ChaosCharacterInputs.h |
|
| ModeName | FName | The name of the mode to apply the overrides to. | ChaosMover/Character/ChaosCharacterInputs.h |
|