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Applies a velocity or impulse for a single tick
| Name | FChaosCharacterApplyVelocityEffect |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h |
| Include Path | #include "ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FChaosCharacterApplyVelocityEffect : public FInstantMovementEffect
Inheritance Hierarchy
- FInstantMovementEffect → FChaosCharacterApplyVelocityEffect
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mode | EChaosMoverVelocityEffectMode | Controls whether to apply velocity or impulse and if the velocity will be additive. | ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h |
|
| VelocityOrImpulseToApply | FVector | Velocity or impulse to apply to the actor. | ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h |
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