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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
This if for sim components that need scene component properties along with rendering and collision.
| Name | UVehicleSimBaseComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/VehicleSimBaseComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable)
class UVehicleSimBaseComponent :
public UPrimitiveComponent ,
public IVehicleSimBaseComponentInterface
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UVehicleSimBaseComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UVehicleSimBaseComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
- IVehicleSimBaseComponentInterface