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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
Example input generator, generates random input inot a per frame buffer then replays from the buffer, looping back to the start when the bugger is exhausted
| Name | UVehiclePlaybackInputProducer |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/InputProducer.h |
| Include Path | #include "ChaosModularVehicle/InputProducer.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable)
class UVehiclePlaybackInputProducer : public UVehicleInputProducerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVehicleInputProducerBase → UVehiclePlaybackInputProducer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BufferLength | int32 | ChaosModularVehicle/InputProducer.h | ||
| PlaybackBuffer | TArray< FModuleInputContainer > | ChaosModularVehicle/InputProducer.h | ||
| StartStep | int32 | ChaosModularVehicle/InputProducer.h |