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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/UModularVehicleBaseComponent
Description
Updates transforms for non-skeletal components based on animation data. This allows static meshes and scene components to be animated by the physics simulation.
Call this from ParallelUpdate() after ModuleAnimationSetups is populated with physics data.
| Name | UpdateNonSkeletalAnimations |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleBaseComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/ModularVehicleBaseComponent.cpp |
void UpdateNonSkeletalAnimations()