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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/UModularVehicleBaseComponent
Description
This code path is used only when we are not using the cluster union as a root component for part assembly i.e. when Skeletal Mesh or Static Meshes are the only physics representation
| Name | CreateIndependentSimComponents |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleBaseComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/ModularVehicleBaseComponent.cpp |
virtual void CreateIndependentSimComponents
(
USceneComponent * RootComponent,
USceneComponent * AttachedComponent,
int ParentIndex,
int TransformIndex,
Chaos::FSimTreeUpdates & TreeUpdatesOut
)