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FModularSimCollection (FTransformCollection )
Name
FModularSimCollection
Type
class
Header File
/Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicle/Public/ChaosModularVehicle/ModularSimCollection.h
Include Path
#include "ChaosModularVehicle/ModularSimCollection.h"
Syntax
class FModularSimCollection : public FGeometryCollection
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Inheritance Hierarchy
Constructors
Name
Remarks
Include Path
Unreal Specifiers
ChaosModularVehicle/ModularSimCollection.h
ChaosModularVehicle/ModularSimCollection.h
ChaosModularVehicle/ModularSimCollection.h
Typedefs
Constants
Name
Type
Remarks
Include Path
SimModuleIndexAttribute
const FName
Index of simulation module associated with each transform node FManagedArray SimModuleIndex = this->FindAttribute("SimModuleIndex",FGeometryCollection::TransformGroup);
ChaosModularVehicle/ModularSimCollection.h
Variables
Public
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
TODO: need to do this conversion somewhere - putting here for now.
ChaosModularVehicle/ModularSimCollection.h
Protected
Name
Remarks
Include Path
Unreal Specifiers
ChaosModularVehicle/ModularSimCollection.h
Static
Name
Remarks
Include Path
Unreal Specifiers
ChaosModularVehicle/ModularSimCollection.h
ChaosModularVehicle/ModularSimCollection.h
Create a GeometryCollection from Vertex and Indices arrays
ChaosModularVehicle/ModularSimCollection.h
Operators
Name
Remarks
Include Path
Unreal Specifiers
ChaosModularVehicle/ModularSimCollection.h
ChaosModularVehicle/ModularSimCollection.h