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Bind a animation driven skeleton hierarchy into the tetrahedron on the collection.
| Name | FKinematicSkeletonConstraintDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshKinematicSkeletonConstraintNode.h |
| Include Path | #include "Dataflow/ChaosFleshKinematicSkeletonConstraintNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FKinematicSkeletonConstraintDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FKinematicSkeletonConstraintDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKinematicSkeletonConstraintDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshKinematicSkeletonConstraintNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | DATAFLOW_NODE_DEFINE_INTERNAL(FKinematicSkeletonConstraintDataflowNode, "KinematicSkeletonConstraint", "Flesh", "") public FManagedArrayCollection | Pass through collection to place constraints in to. | Dataflow/ChaosFleshKinematicSkeletonConstraintNode.h |
|
| ExclusionList | FString | Skeleton bones to exclude from the constraint. | Dataflow/ChaosFleshKinematicSkeletonConstraintNode.h |
|
| SkeletonIn | TObjectPtr< USkeleton > | Skeleton to constraint to the tetrahedron (Must be co-located with the tetrahedron). | Dataflow/ChaosFleshKinematicSkeletonConstraintNode.h |
|
Functions
Public
Public Virtual
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshKinematicSkeletonConstraintNode.h |