| bDoThreadedAdvance |
bool |
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ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="SolverTiming"
|
| ExecutionModel |
EDeformableExecutionModel |
ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic. |
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- BlueprintReadOnly
- Category="SolverTiming"
|
| FixTimeStep |
bool |
|
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="SolverTiming"
|
| NumSolverIterations |
int32 |
|
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="SolverTiming"
|
| NumSubSteps |
int32 |
|
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="SolverTiming"
|
| TimeStepSize |
float |
|
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="SolverTiming"
|