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API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/FClothSimulationProxy
Description
Write data back onto the game thread once the simulation is done. For specialized usage when not calling Tick_GameThread.
| Name | PostSimulate_GameThread |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothSimulationProxy.h |
| Include Path | #include "ChaosClothAsset/ClothSimulationProxy.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothSimulationProxy.cpp |
void PostSimulate_GameThread
(
TMap < int32, FClothSimulData > * OutClothSimulDataOverride
)
Parameters
| Name | Remarks |
|---|---|
| OutClothSimulDataOverride | An optional override to store the resulting simulation data, or nullptr to use the internally owned map insted. |