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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetAssetValue
(
TObjectPtr< UObject > Asset, |
ChaosClothAsset/AddWeightMapNode.h | ||
virtual void SetAssetValue
(
TObjectPtr< UObject > Asset, |
ChaosClothAsset/SelectionNode.h | ||
virtual void SetAssetValue
(
TObjectPtr< UObject > Asset, |
ChaosClothAsset/TerminalNode.h | ||
virtual void SetAssetValue
(
TObjectPtr< UObject > Asset, |
ChaosClothAsset/USDImportNode.h |
SetAssetValue(TObjectPtr< UObject >, UE::Dataflow::FContext &)
| Name | SetAssetValue |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/AddWeightMapNode.h |
| Include Path | #include "ChaosClothAsset/AddWeightMapNode.h" |
virtual void SetAssetValue
(
TObjectPtr < UObject > Asset,
UE::Dataflow::FContext & Context
) const
SetAssetValue(TObjectPtr< UObject >, UE::Dataflow::FContext &)
| Name | SetAssetValue |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SelectionNode.h |
| Include Path | #include "ChaosClothAsset/SelectionNode.h" |
virtual void SetAssetValue
(
TObjectPtr < UObject > Asset,
UE::Dataflow::FContext & Context
) const
SetAssetValue(TObjectPtr< UObject >, UE::Dataflow::FContext &)
| Name | SetAssetValue |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/TerminalNode.h |
| Include Path | #include "ChaosClothAsset/TerminalNode.h" |
virtual void SetAssetValue
(
TObjectPtr < UObject > Asset,
UE::Dataflow::FContext & Context
) const
SetAssetValue(TObjectPtr< UObject >, UE::Dataflow::FContext &)
| Name | SetAssetValue |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/USDImportNode.h |
| Include Path | #include "ChaosClothAsset/USDImportNode.h" |
virtual void SetAssetValue
(
TObjectPtr < UObject > Asset,
UE::Dataflow::FContext & Context
) const