| Pattern |
int32 |
Pattern to transform. All patterns will be used when set to -1. |
ChaosClothAsset/TransformUVsNode.h |
- EditAnywhere
- Category="Transform UVs"
- Meta=(UIMax=10, ClampMin=1)
|
| Rotation |
float |
Transform rotation angle in degrees. |
ChaosClothAsset/TransformUVsNode.h |
- EditAnywhere
- Category="Transform UVs"
- Meta=(UIMin=360, UIMax=360, ClampMin=360, ClampMax=360)
|
| Scale |
DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetTransformUVsNode, "TransformUVs", "Cloth", "Cloth SimulationTransform UV") public FVector2f |
Transform scale. |
ChaosClothAsset/TransformUVsNode.h |
- EditAnywhere
- Category="Transform UVs"
- Meta=(AllowPreserveRatio)
|
| Translation |
FVector2f |
Transform translation. |
ChaosClothAsset/TransformUVsNode.h |
- EditAnywhere
- Category="Transform UVs"
|
| UVChannel |
int32 |
UV channel to transform. All UV channels will be used when set to -1. |
ChaosClothAsset/TransformUVsNode.h |
- EditAnywhere
- Category="Transform UVs"
- Meta=(DataflowUVChannel, UIMax=5, ClampMin=1)
|