| bTransform2DSimPositions |
DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetTransformPositionsNode, "TransformPositions", "Cloth", "Cloth SimulationTransform Positions") public bool |
Enable Transforming 2D Sim Mesh Positions |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 2D Sim"
|
| bTransform3DSimPositions |
bool |
Enable Transforming 3D Sim Mesh Positions |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 3D Sim"
|
| bTransformRenderPositions |
bool |
Enable Transforming Render Positions |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - Render"
|
| RenderPattern |
int32 |
Render Pattern to transform. All patterns will be used when set to -1. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - Render"
- Meta=(UIMax=10, ClampMin=1, EditCondition="bTransformRenderPositions")
|
| RenderRotation |
FVector3f |
Render Transform rotation angle in degrees (Euler Angles) |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - Render"
- Meta=(UIMin=360, UIMax=360, ClampMin=360, ClampMax=360, EditCondition="bTransformRenderPositions")
|
| RenderScale |
FVector3f |
Render Transform scale. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - Render"
- Meta=(AllowPreserveRatio, EditCondition="bTransformRenderPositions")
|
| RenderTranslation |
FVector3f |
Render Transform translation. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - Render"
- Meta=(EditCondition="bTransformRenderPositions")
|
| Sim2DPattern |
int32 |
Sim Pattern to transform. All patterns will be used when set to -1. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 2D Sim"
- Meta=(UIMax=10, ClampMin=1, EditCondition="bTransform2DSimPositions")
|
| Sim2DRotation |
float |
2D Sim Transform rotation angle in degrees. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 2D Sim"
- Meta=(UIMin=360, UIMax=360, ClampMin=360, ClampMax=360, EditCondition="bTransform2DSimPositions")
|
| Sim2DScale |
FVector2f |
2D Sim Transform scale. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 2D Sim"
- Meta=(AllowPreserveRatio, EditCondition="bTransform2DSimPositions")
|
| Sim2DTranslation |
FVector2f |
2D Sim Transform translation. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 2D Sim"
- Meta=(EditCondition="bTransform2DSimPositions")
|
| Sim3DRotation |
FVector3f |
3D Sim Transform rotation angle in degrees (Euler Angles) |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 3D Sim"
- Meta=(UIMin=360, UIMax=360, ClampMin=360, ClampMax=360, EditCondition="bTransform3DSimPositions")
|
| Sim3DScale |
FVector3f |
3D Sim Transform scale. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 3D Sim"
- Meta=(AllowPreserveRatio, EditCondition="bTransform3DSimPositions")
|
| Sim3DTranslation |
FVector3f |
3D Sim Transform translation. |
ChaosClothAsset/TransformPositionsNode.h |
- EditAnywhere
- Category="TransformPositions - 3D Sim"
- Meta=(EditCondition="bTransform3DSimPositions")
|