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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Procedurally generate a Cloth Selection set.
| Name | FChaosClothAssetProceduralSelectionNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetDataflowNodes/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ProceduralSelectionNode.h |
| Include Path | #include "ChaosClothAsset/ProceduralSelectionNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetProceduralSelectionNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetProceduralSelectionNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/ProceduralSelectionNode.h |
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| ConversionInputName | FChaosClothAssetConnectableIStringValue | Selection set to convert from when using Conversion selection type. | ChaosClothAsset/ProceduralSelectionNode.h |
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| Group | FChaosClothAssetNodeSelectionGroup | The type of element the selection refers to | ChaosClothAsset/ProceduralSelectionNode.h |
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| OutputName | FString | The name to be use as a selection. | ChaosClothAsset/ProceduralSelectionNode.h |
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| SelectionType | EChaosClothAssetProceduralSelectionType | The procedural selection method | ChaosClothAsset/ProceduralSelectionNode.h |
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