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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
| Name | FChaosClothAssetDeleteElementNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetDataflowNodes/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/DeleteElementNode.h |
| Include Path | #include "ChaosClothAsset/DeleteElementNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetDeleteElementNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetDeleteElementNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetDeleteElementNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/DeleteElementNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeleteRenderMesh | bool | Delete the render mesh. | ChaosClothAsset/DeleteElementNode.h |
|
| bDeleteSimMesh | bool | Delete the sim mesh. | ChaosClothAsset/DeleteElementNode.h |
|
| Elements | TArray< int32 > | List of Elements to delete from Group. All Elements will be used if left empty. | ChaosClothAsset/DeleteElementNode.h |
|
| Group | FChaosClothAssetNodeSelectionGroup | Delete specific elements. | ChaosClothAsset/DeleteElementNode.h |
|
| SelectionName | FChaosClothAssetConnectableIStringValue | Set of Elements to delete. | ChaosClothAsset/DeleteElementNode.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedCollectionGroupNames | TArray< FName > | ChaosClothAsset/DeleteElementNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Return a cached array of all the groups used by the input collection during at the time of the latest evaluation. | ChaosClothAsset/DeleteElementNode.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementType_DEPRECATED | DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetDeleteElementNode, "DeleteElement", "Cloth", "Cloth Simulation Delete Element") public EChaosClothAssetElementType | Element type to delete. | ChaosClothAsset/DeleteElementNode.h |