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Aerodynamics properties configuration node.
| Name | FChaosClothAssetSimulationAerodynamicsConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetDataflowNodes/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationAerodynamicsConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationAerodynamicsConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationAerodynamicsConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationAerodynamicsConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableOuterDrag | bool | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| bEnableOuterLift | bool | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| bUseWithWaterBodies | bool | If true, drag and buoyancy will be used when cloth is submerged under water bodies | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| ClothDensityInWater | float | The density of the cloth for buoyancy calculations when submerged in water. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| Drag | FChaosClothAssetWeightedValue | The aerodynamic coefficient of drag applying on each particle. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| FluidDensity | DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetSimulationAerodynamicsConfigNode, "SimulationAerodynamicsConfig", "Cloth", "Cloth Simulation Aerodynamics Config") public float | Use the deprecated "Legacy" point-based wind model in order to preserve behavior of cloth assets authored against the legacy UChaosClothConfig pipeline. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| Lift | FChaosClothAssetWeightedValue | The aerodynamic coefficient of lift applying on each particle. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| OuterDrag | FChaosClothAssetWeightedValue | The aerodynamic coefficient of drag applying on each particle when the air velocity is moving against the mesh normal direction. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| OuterLift | FChaosClothAssetWeightedValue | The aerodynamic coefficient of lift applying on each particle when the air velocity is moving against the mesh normal direction. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| TurbulenceRatio | float | Ratio of aerodynamic forces applied as turbulent rather than laminar flow. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| WaterDensity | float | The density of the water where buoyancy is taking effect The fluid density is given in kg/m^3. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| WaterTurbulenceRatio | float | Ratio of aerodynamic forces applied as turbulent rather than laminar flow. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| WindVelocity | FVector3f | The fixed wind velocity [m/s] for this asset. For reference a wind gust is above 8m/s (18mph). | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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| WindVelocitySpace | EChaosSoftsSimulationSpace | Wind velocity is specified in this space. | ChaosClothAsset/SimulationAerodynamicsConfigNode.h |
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