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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Set vertex values from a simulation cache. The topology of the Collection will remain the same.
| Name | FChaosClothAssetImportSimulationCacheNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetDataflowNodes/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ImportSimulationCacheNode.h |
| Include Path | #include "ChaosClothAsset/ImportSimulationCacheNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth, Experimental))
struct FChaosClothAssetImportSimulationCacheNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetImportSimulationCacheNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRecalculateNormals | bool | Recalculate simulation normals based on imported positions. | ChaosClothAsset/ImportSimulationCacheNode.h |
|
| bUpdateRenderMesh | bool | Update render mesh from cache via proxy deformer data. | ChaosClothAsset/ImportSimulationCacheNode.h |
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| bUpdateSimulationMesh | bool | Update simulation mesh from cache. | ChaosClothAsset/ImportSimulationCacheNode.h |
|
| CacheIndex | int32 | Cache index to read | ChaosClothAsset/ImportSimulationCacheNode.h |
|
| CacheTime | float | Cache time to read | ChaosClothAsset/ImportSimulationCacheNode.h |
|
| Collection | FManagedArrayCollection | Input/output collection | ChaosClothAsset/ImportSimulationCacheNode.h |
|
| ImportedCache | TObjectPtr< const UChaosCacheCollection > | Cache to import in. | ChaosClothAsset/ImportSimulationCacheNode.h |
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| ParticleOffset | int32 | Particle cache offset. | ChaosClothAsset/ImportSimulationCacheNode.h |
|
| Transform | FTransform | Transform cache data. | ChaosClothAsset/ImportSimulationCacheNode.h |
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