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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Maximum distance constraint property configuration node.
| |
|
| Name |
FChaosClothAssetSimulationMaxDistanceConfigNode |
| Type |
struct |
| Header File |
/Engine/Plugins/ChaosClothAssetDataflowNodes/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
| Include Path |
#include "ChaosClothAsset/SimulationMaxDistanceConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationMaxDistanceConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FChaosClothAssetSimulationMaxDistanceConfigNode
(
const UE::Dataflow::FNodeParameters& InParam,
FGuid InGuid
)
|
|
ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| InKinematic |
FChaosClothAssetConnectableIStringValue |
Selection set of SimVertices3D that should be made kinematic regardless of the MaxDistance map value. |
ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
- VisibleAnywhere
- Category="MaxDistance Properties"
|
| KinematicVertices3D |
FString |
The name of the kinematic vertex set generated by this node. |
ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
- VisibleAnywhere
- Category="MaxDistance Properties"
- Meta=(DataflowOutput)
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
The maximum distance a simulated particle can reach from its animated skinned cloth mesh position. |
ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
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