| bEnableCustomTetherGeneration |
bool |
Enable more granular control over tether generation via the custom selection sets CustomTetherData. |
ChaosClothAsset/SimulationLongRangeAttachmentConfigNode.h |
- EditAnywhere
- Category="Long Range Attachment Properties"
|
| bUseGeodesicTethers |
bool |
Use geodesic instead of euclidean distance calculations for the Long Range Attachment constraint, which is slower at setup but more accurate at establishing the correct position and length of the tethers, and therefore is less prone to artifacts during the simulation. |
ChaosClothAsset/SimulationLongRangeAttachmentConfigNode.h |
- EditAnywhere
- Category="Long Range Attachment Properties"
|
| CustomTetherData |
TArray< FChaosClothAssetTetherGenerationSet > |
Pairs of vertex selections used for custom tether generation. See EnableCustomTetherGeneration. |
ChaosClothAsset/SimulationLongRangeAttachmentConfigNode.h |
- EditAnywhere
- EditFixedSize
- Category="Long Range Attachment Properties"
- Meta=(EditCondition="bEnableCustomTetherGeneration", SkipInDisplayNameChain)
|
| FixedEndSet |
FChaosClothAssetConnectableIStringValue |
The name of the vertex selection set used as fixed tether ends. |
ChaosClothAsset/SimulationLongRangeAttachmentConfigNode.h |
- EditAnywhere
- Category="Long Range Attachment Properties"
|
| TetherScale |
FChaosClothAssetWeightedValue |
The limit scale of the long range attachment constraints (aka tether limit). |
ChaosClothAsset/SimulationLongRangeAttachmentConfigNode.h |
- EditAnywhere
- Category="Long Range Attachment Properties"
- Meta=(UIMin="1.", UIMax="1.1", ClampMin="0.01", ClampMax="10", InteractorName="TetherScale")
|