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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Add default simulation properties to the cloth collection in the format of the skeletal mesh cloth editor.
| |
|
| Name |
FChaosClothAssetSimulationDefaultConfigNode |
| Type |
struct |
| Header File |
/Engine/Plugins/ChaosClothAssetDataflowNodes/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationDefaultConfigNode.h |
| Include Path |
#include "ChaosClothAsset/SimulationDefaultConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationDefaultConfigNode : public FDataflowNode
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FChaosClothAssetSimulationDefaultConfigNode
(
const UE::Dataflow::FNodeParameters& InParam,
FGuid InGuid
)
|
|
ChaosClothAsset/SimulationDefaultConfigNode.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| SharedSimulationConfig |
TObjectPtr< UChaosClothSharedSimConfig > |
Cloth Shared Simulation Properties. |
ChaosClothAsset/SimulationDefaultConfigNode.h |
- EditAnywhere
- Instanced
- NoClear
- Category="Simulation Default Config"
|
| SimulationConfig |
DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetSimulationDefaultConfigNode, "SimulationDefaultConfig", "Cloth", "Cloth SimulationDefault Config") public TObjectPtr< UChaosClothConfig > |
Cloth Simulation Properties. |
ChaosClothAsset/SimulationDefaultConfigNode.h |
- EditAnywhere
- Instanced
- NoClear
- Category="Simulation Default Config"
|
Protected
Functions
Public