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API > API/Plugins > API/Plugins/ChaosCloth > API/Plugins/ChaosCloth/FClothingSimulationSolver
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ParticleMassClampAndKinematicStateUpdate
(
Softs::FSolverParticlesRange& Particles, |
Begin Force-only methods | ChaosCloth/ChaosClothingSimulationSolver.h | |
void ParticleMassClampAndKinematicStateUpdate
(
int32 Offset, |
ChaosCloth/ChaosClothingSimulationSolver.h |
ParticleMassClampAndKinematicStateUpdate(Softs::FSolverParticlesRange &, Softs::FSolverReal, const TFunctionRef< bool(int32)> &)
Description
Begin Force-only methods
| Name | ParticleMassClampAndKinematicStateUpdate |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationSolver.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationSolver.h" |
| Source | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.cpp |
void ParticleMassClampAndKinematicStateUpdate
(
Softs::FSolverParticlesRange & Particles,
Softs::FSolverReal MinPerParticleMass,
const TFunctionRef < bool> & KinematicPredicate
)
ParticleMassClampAndKinematicStateUpdate(int32, int32, Softs::FSolverReal, const TFunctionRef< bool(int32)> &)
| Name | ParticleMassClampAndKinematicStateUpdate |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationSolver.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationSolver.h" |
| Source | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.cpp |
void ParticleMassClampAndKinematicStateUpdate
(
int32 Offset,
int32 Size,
Softs::FSolverReal MinPerParticleMass,
const TFunctionRef < bool> & KinematicPredicate
)